Laslow’s daughter, Soleil, has fared even better. I paired Odin with Elise, and the resulting Ophelia ended up getting Demoiselle and promising magical stats as a result. In my game, both Laslow and Odin have proven best for creating dynasties. I also recommend using Odin, Laslow, and Selena. His critical is high enough to make good use of a Killer Bow.
She actually has pretty decent stats!) My Niles has a rating of 133 as a level 4 Bow Knight and always impresses. (Note: Draj is called Candace in North America. I favor Niles, because he also has the Capture command that’s incredibly useful for catching the unique boss units from the Paralogue chapters and bringing them over to your side. You’ll have Niles and Kaze with that ability. This isn’t the Hoshido run, where you’ll have plenty of ninja who know Locktouch, the skill that unlocks doors and chests. In an army where funds are at a premium, having two characters who come with such incredible equipment is a godsend. Leo comes with the incredible Brynhildr spell, which is powerful and can halve damage from magical attacks, and Xander is worth it for his Siegfried blade. Camilla is godly, what with her mobility, wrecking power, and eventual Savage Blow skill that reduces the health of foes with two spaces by up to 20% after she attacks someone. Elise is one of only two healers you’ll have for a while, and she becomes even more valuable once you switch her from the starting Troubadour to a Strategist. The Nohrian royal family are essential party members. Jakob/Felicia and Elise will be critical early on, and you’ll probably want to split into two groups when you can, with one of each at the center to support them. Keep characters in groups of two or more, and make sure you have people who can heal nearby. This probably means someone like Arthur, Nyx, or Silas could be benched early on. You want people with strong defense, good attack power, versatility, and that you just plain like. Since time is at a premium in Fire Emblem Fates: Conquest, it’s best to focus on the characters you know you’ll be using later in the game. While you can’t increase difficulty while you play, but you can decrease it.(I went with Phoenix, due to wanting to actually beat the route before writing this article and being under a time crunch.) As for regular difficulty, go ahead and choose whichever level you’d like. It’s easier to recommend a Casual run, where people won’t be gone for good. Your army will grow to a respectable size, but some of the encounters in this storyline are rather intimidating. While there may be some stigma associated with disabling Fire Emblem Fates’ permadeath option, I would recommend it for the Conquest route. Battles will have specific objectives, like attempting to reach certain bosses within a certain number of turns, and there are often overwhelming numbers of enemies. You don’t have the opportunity to take on optional battles between story battles, with children-acquiring Paralogues and very rare invasions being the only exceptions. Each one requires different tactics and thinking, so I’ll be going over tips you can use for each campaign, beginning with Fire Emblem Fates: Conquest.įire Emblem Fates: Conquest is the most challenging path and most like the original Fire Emblem games. Depending on which version of the game you’re buying or have pre-ordered, you could have access to the Nohr, Hoshido, or Revelations campaigns. Fire Emblem Fates is about to be released in North America.